Ideas

Tom 2-9-15

  • A persistent world shaped from adventure to adventure
  • Most adventures would begin from a centralized “hub” sort of city where explorers and adventurers are common
    • Name?
  • Anything outside the borders of civilization is considered wild, alien, and frightening
  • Only a handful of heavily walled towns
  • Rest of the “map” is undiscovered and foreign.
    • Start with a big, black space with one hub city “known” somewhere on it?
  • The people worship a deity associated with walls and borders
    • Name?
  • Multiple characters of varying levels that could slide in and out of games seamlessly, all connected by this hub city of adventurers
  • Always expanding “roster” of player characters that can interact with each other in different combinations from adventure to adventure

Comments or questions:


Shane 2-10-15

  • Ideas for City/Town Name: —Crux, Redoubt, Bastion, Bastille, Bulwark, Citadel, Aegis, Refuge
  • Ideas for Name of Deity: The Sentinel, The Watcher
  • Ideas for other aspects of Pantheon/gods: a god or goddess of civilization, twin gods/goddesses of nature (one representing the good/structured/cyclical side and the other presenting the furious, capricious side). “Alien” outer gods (Cthulhu Mythos-esque).
  • Ideas around multiple adventurers: Guilds play important role somehow? Thinking along the lines of the adventurers guild from Fable Series or “Class” specific Guilds from Elder Scrolls. Perhaps guilds play an important role in the political or social structure of the world/town as well (merchants guilds, crafts guilds, skilled laborers etc).
  • Other Considerations: Roles of politics, races/species, why are things the way they are, what’s the big bad thing(s) out there

Comments or questions:

  • I’ll put in a vote for Refuge. I feel like it stands out from the rest because it’s protected, but still sounds vulnerable.
  • I really like the idea of a Fable-esque guild.
  • I think “what’s really out there” is still very much a mystery, which is why it’s so frightening.

Tom 2-11-15

  • A centralized map of the known region in the town square (or in the guild if we go that route) where explorers can add features or place notes
    • Draw in landmarks such as rivers and lakes, show clearings in the wild, or man-made structures discovered
    • Place notes such as “Flying monsters in this region – beware!” or “Stronghold of monsters here.”

Comments or questions:


Ideas

The Wild snrub snrub